The Millionaire Game

This module is a fast-paced assessment activity for one or two players. The players must solve 16 progressively harder questions for a chance to earn a “check” for $1,000,000. There is one topic included that contains over 100 randomized questions. Additional lists can be created.

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Granny's Grocery Store

This module presents a grocery list with random quantities of items. Learners must apply multiplication and problem-solving skills to calculate the total value of the list.

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Peggy's House of Pies

This module presents activities that help students learn about fractions and decimals. Pies and pizza are used to explain each concept.

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Dollar Bill's Mall

This module presents shopping scenarios. Learners must apply multiplication and division to solve each scenario.

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Show Me the Money

This module presents learners with a problem they must solve – after learning how many coins are in a hidden set and the value of those coins, they must show the correct coins in the set.

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The Money Magnification Station, Pt 2

This module presents images of magnified US Notes. After learning about the security features and attributes of each notes, learners are given short matching quizzes to measure their understanding.

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Dollar Bill's Bingo

This assessment module allows learners to measure their understanding of concepts through a fun matching game. There are 4 lists included – US States, Math Facts, Shapes & Colors and Money Values. Additional lists can be created.

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Pinky's Art Studio

This module is a drawing program. Learners are able to create and save pictures using a variety of built in tools and brushes. There are many hidden surprises and features, so feel free to explore!

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The Post Office

This module use postage stamps to teach pattern recognition by shape and color. Learners also practice sorting and categorizing based on selected attributes.

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Jimmy's Junk Food Store

This module allows learners to either be a customer or a cashier. In the customer lesson, learners select junk food items and must give the correct amount of money to the cashier. In the cashier lesson, learners are given a food total and amount, and must return the proper change to the customer.

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